I got a lot closer to KSPI than I did on my first attempt, and got quite a good look at the place, it's pretty impressive I must say. I've been to the US many times (I worked for a company who's HQ was in Minneapolis for 30 yrs) but I've not been to the area I was flying over, and it amazed me just how FLAT it is! In every direction there's not a hill to be seen! These four pics taken from the four axes of the aircraft show just what I mean. Looking down on them from way up you can just how effective that RAF WWII camouflage was, it's quite difficult to make out the Lysander's distinctive shape against the ground texture.īy this time I was heavily into checking my potential arrival time against my prediction, and I was gaining on my ETA, so backed off the throttle somewhat, and had time to look around. Which reminded me to look for a software version before the next flight.Ī close-up of the Lysander, to remind us what a weird shape it is, but it works a treat. □ This time I flew a little higher as the cloud base was way up there today, at around 4500 ft, recommended by FSX's flight planner, and before long I was approaching my buddies at BMI again. □ With the northerly wind quite strong I was needing a fair amount of off-set in my heading, and I've long forgotten how to use an E6B, and I haven't got a real one anyway. Turning onto the course for the first VOR, CGT was almost a waste of time as I had to loop around to the south west quite sharply from a north facing take-off, so I set course for EON, using my re-found radio-nav skills, such as they are. Here I am taxi-ing out, with the canopy open of course. and with the Lysander's remarkable take-off performance I didn't need to go very far down the runway before turning and getting off as only a Lysander can. □ Well, maybe a Scottish Aviation Pioneer would give it a run for its money? I had to taxi over to the north-south runway as the real world wind was at 300 deg. I think AlphaSim have their engine figures a little screwy, but I can live with it. In the descent at 500 fpm at 128 kts and -3 boost, it was only 73 lbs/hr. I spent some time flight testing the Lysander before re-flying Stage 1 as I mentioned before, and while the speeds were quite logical the fuel burns were ridiculous! As an example, in a 500 fpm climb at 138 kts with a boost of +2 the burn rate was 1455 lb/hr, whereas in the cruise at 144 kts with +1 boost it was 210 lb/hr, much m ore sensible. How are the cockpit sounds deciphered by FSX in the L-1049 when no appropriate gauge file entry is found in the L-1049 panel cfg file under Window and no Sound.ini file is found in the extra Sounds folder?Īfter giving me a chance to have another go at Stage 1, I expect you'll all wished you hadn't when I tell you I hit my 'time-on-target' dead-on the second time around exactly at 1 hr 20 mins. □□ This all stems from my desire to add this "Sounds" folder to the Calclassic DC-7B. Also, there is no Sound ini file in the L-1049 extra Sounds folder that contains all the cockpit sounds. Now, what I can't figure out is how it works for L-1049 when there is no gauge entry in the panel cfg file such as there is in the 737. In the L-1049 panel cfg file, no such gauge entry is found to tie the cockpit sounds to the aitcraft, yet the sounds are functioning and audible when variuos keys/switches are inacted on my programmed Saitek Yoke, such as flaps and radar altitude callouts. Gauge36=Gauges_Sound\dsd_fsx_xml_sound!Sound, 1,1,1,1,\Cockpit_Sound\CockpitSounds.ini In the 737 panrl cfg file, there is a gauge entry like this, which ties the gauge to the sounds in the FSX Sound folder. With the L-1049 download, there is also a folder titled "SP 1049A" which I placed in the FSX Gauges folder. The "Sounds" folder has all sorts of extraneous cockpit sounds such as Pilot to Co-Pilot verbal commands and Co-Pilot responses, button clicks and aural warnings.Īs instructed, I placed the "Sounds" folders in the FSX Sound folder. I am going to use two different aircraft to illustrate my dilemna.įirst the TDS 737 Max8 and last, Manfreds L-1049.īoth aircraft come with a "Sounds" folder as an additional folder to the "Sound" folder that usually contains engine, gear, flaps sounds etc. I consider myself preety familiar with folder/file hierachy in FSX. Zippy) I have been perplexed how this scenario will work in one aircraft, yet not another. Ever since I discovered this anomaly about two weeks ago while sorting through engine failure in Manfred Jahn's L-1049, (Thanks Mr.
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